UVa Volume CX

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Volume CX

Problem Link Category
11000 - Bee 11000 Simulation
11001 - Necklace 11001 Math
11002 - Towards Zero 11002 Dynamic Programming
11003 - Boxes 11003 Dynamic Programming
11004 - Changing Roadmap 11004 Math
11005 - Cheapest Base 11005 Math
11006 - Wheel Good 11006 Greedy
11007 - Mini Cube 11007 Bruteforce
11008 - Antimatter Ray Clearcutting 11008 Dynamic Programming
11009 - Geometry Once Again 11009
11010 - Tic-Tac-Tough 11010
11011 - Numerical Methods! A Satire 11011 Ad Hoc
11012 - Cosmic Cabbages 11012 Ad Hoc
11013 - Get Straight 11013
11014 - Make a Crystal 11014 Number Theory
11015 - 05-2 Rendezvous 11015 Shortest Path
11016 - Square Counting 11016
11017 - A Greener World 11017
11018 - Mars Buggy 11018
11019 - Matrix Matcher 11019 Pattern Matching
11020 - Efficient Solutions 11020
11021 - Tribles 11021 Probability Theory
11022 - String Factoring 11022 Dynamic Programming
11023 - Multisets and Sequences 11023 Dynamic Programming, Combinatorics
11024 - Circular Lock 11024 Number Theory
11025 - Mr. And Mrs. Hamilton 11025 Graph Theory, Dynamic Programming
11026 - A Grouping Problem 11026 Dynamic Programming, Combinatorics
11027 - Palindromic Permutation 11027 Recursion, Combinatorics
11028 - Sum of Product 11028 Math
11029 - Leading and Trailing 11029 Math
11030 - Predator II 11030 Computational Geometry
11031 - Looking for a Subset 11031 Longest Increasing Subsequence, Dynamic Programming
11032 - Function Overloading 11032
11033 - Help my Brother 11033 Backtracking
11034 - Ferry Loading IV 11034 Simulation
11035 - Card Hands 11035 Data Structures, Trie
11036 - Eventually Periodic Sequence 11036 Math
11037 - Point of View in Flatland 11037 Math, Geometry
11038 - How Many O's? 11038 Math
11039 - Building designing 11039 Greedy
11040 - Add bricks in the wall 11040
11041 - Quarter-Finals with Brazil!? No!!! 11041
11042 - Complex, difficult and complicated 11042
11043 - Fast and Easy Data Compressor 11043
11044 - Searching for Nessy 11044
11045 - My T-shirt suits me 11045
11046 - Numbers and operations 11046
11047 - The Scrooge Co Problem 11047
11048 - Automatic Correction of Misspellings 11048 Ad Hoc
11049 - Basic wall maze 11049 Backtracking
11050 - Construct the wall maze 11050
11051 - Dihedral groups 11051 Ad Hoc, Greedy
11052 - Economic phone calls 11052 Dynamic Programming, Greedy
11053 - Flavius Josephus Reloaded 11053
11054 - Wine trading in Gergovia 11054 Greedy
11055 - Homogeneous squares 11055
11056 - Formula 1 11056 Sorting
11057 - Exact Sum 11057
11058 - Encoding 11058
11059 - Maximum Product 11059 Bruteforce
11060 - Beverages 11060 Graph Theory, Topological Sort
11061 - Playing War 11061 Dynamic Programming, Probability Theory
11062 - Andy's Second Dictionary 11062 Ad Hoc
11063 - B2-Sequence 11063 Ad Hoc
11064 - Number Theory 11064 Number Theory, Math
11065 - A Gentlemen's Agreement 11065 Backtracking
11066 - Aragorn 11066
11067 - Little Red Riding Hood 11067 Dynamic Programming
11068 - An Easy Task 11068 Topological Sort
11069 - A Graph Problem 11069 Dynamic Programming, Combinatorics
11070 - The Good Old Times 11070
11071 - Permutation Representation 11071 Data Structure
11072 - Points 11072 Geometry
11073 - Euler's Totient Function 11073 Number Theory, Backtracking
11074 - Draw Grid 11074 Ad Hoc
11075 - Collage 11075 Backtracking
11076 - Add Again 11076 Math, Combinatorics
11077 - Find the Permutations 11077 Dynamic Programming, Combinatorics
11078 - Open Credit System 11078 Ad Hoc
11079 - What's the Time? 11079
11080 - Place the Guards 11080 Graph Theory
11081 - Strings 11081 Dynamic Programming
11082 - Matrix Decompressing 11082 Network Flow
11083 - Zeroes Revisited 11083 Number Theory
11084 - Anagram Division 11084
11085 - Back to the 8-Queens 11085
11086 - Composite Prime 11086
11087 - Divisibility Testing 11087
11088 - End up with More Teams 11088
11089 - Fi-binary Number 11089
11090 - Going in Cycle!! 11090
11091 - How many Knight Placing? 11091
11092 - IIUC HexWorld 11092
11093 - Just Finish it up 11093
11094 - Continents 11094
11095 - Tabriz City 11095
11096 - Nails 11096 Computational Geometry, Convex Hull
11097 - Poor My Problem! :-( 11097
11098 - Battle II 11098
11099 - Next Same-Factored 11099